Cinema as a worldbuilding machine in the digital era : essay on multiverse films and TV series / Alain Boillat ; translated by Achilleas Papakonstantis ; translation supervised by Ilias Dimopoulos, Monographie imprimée
Language: anglais.Country: GrandeBretagne.Publication : New Barnet : John Libbey Publishing, copyright 2022Description: 1 volume (X-337 pages) : illustrations en noir et en couleurs, couverture illustrée en couleurs ; 23 cmISBN: 978-0-86196-749-0.Dewey: 791.43, 23Contents note: Chapter 1. Worldbuilding in the age of digital (trans)media Entering the "virtual" era: Alice in the land of new technologies Post-9/11 alternate realities Effects of (pseudo-)complex storytelling on worldbuilding Chapter 2. Immersive sci-fi machines: Worlds, genres and seriality Science fiction: A typical world-centered genre Total Recall, total immersion Androids of the far west: Film genre as world Lost in Fringe worlds: Multiverse and seriality --Chapter 3. Film diegesis and multiverse Principles of filmology as a theoretical framework for a world-centered conception of movies Departures between worlds Types of other worlds; distant worlds; artificial worlds; supernatural worlds; mental worlds; alternate (story) worlds; parallel worlds; virtual worlds The Westworld series: An emblematic case of permeability between different types of worlds Chapter 4. Worldbuilding and film style On the materiality of images: Live-action and animation (The Congress) Are colors diegetic? Philip K. Dick's world-editing process A derailed montage: Alain Resnais' time/world-machine Principles of assembly: Multiverse, editing, and alternation Chapter 5. Cyberspace: The simulated world of the "Matrix" John and Neo: Signs of the times The urban simulacrum of postmodern cinema: Dark City; Simulacron-3: Cyberculture worlds The computer system experienced from the inside: TRON and its "Legacy Bibliography: Références bibliographiques en fin de contribution. Bibliographie pages 309-321. Index.Subject - Topical Name: Films de science-fiction Critique et interprétation | Univers parallèles Dans la culture populaire | Télévision, Émissions de science-fiction Critique et interprétationItem type | Home library | Collection | Call number | Status | Date due | Barcode | Item holds |
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Prêt normal | Bibliothèque provisoire Bron Salle de lecture | Spectacle (Arts du spectacle) | 791.430.1 BOI (Browse shelf (Opens below)) | Available | 0380948852 |
Références bibliographiques en fin de contribution. Bibliographie pages 309-321. Index
Chapter 1. Worldbuilding in the age of digital (trans)media Entering the "virtual" era: Alice in the land of new technologies Post-9/11 alternate realities Effects of (pseudo-)complex storytelling on worldbuilding Chapter 2. Immersive sci-fi machines: Worlds, genres and seriality Science fiction: A typical world-centered genre Total Recall, total immersion Androids of the far west: Film genre as world Lost in Fringe worlds: Multiverse and seriality --Chapter 3. Film diegesis and multiverse Principles of filmology as a theoretical framework for a world-centered conception of movies Departures between worlds Types of other worlds; distant worlds; artificial worlds; supernatural worlds; mental worlds; alternate (story) worlds; parallel worlds; virtual worlds The Westworld series: An emblematic case of permeability between different types of worlds Chapter 4. Worldbuilding and film style On the materiality of images: Live-action and animation (The Congress) Are colors diegetic? Philip K. Dick's world-editing process A derailed montage: Alain Resnais' time/world-machine Principles of assembly: Multiverse, editing, and alternation Chapter 5. Cyberspace: The simulated world of the "Matrix" John and Neo: Signs of the times The urban simulacrum of postmodern cinema: Dark City; Simulacron-3: Cyberculture worlds The computer system experienced from the inside: TRON and its "Legacy