Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm, Monographie imprimée

Secondary Author: Malkowski, Jennifer, 1983-...., Editeur scientifique;Russworm, TreaAndrea M., Editeur scientifiqueLanguage: anglais.Publication : Bloomington : Indiana University Press, copyright 2017Description: 1 vol. (xviii-260 p.) : ill. en coul., couv. ill. en coul. ; 23 cmISBN: 978-0-253-02573-9; 978-0-253-02647-7.Series: Digital Game StudiesDewey: 306.4/87, 23Abstract: La 4ème de couv. indique : "Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination".Bibliography: Notes bibliogr. en fin de chapitres. Index.Subject - Topical Name: Jeux vidéo | Race Dans les jeux vidéo | Rôle selon le sexe Dans les jeux vidéo | Sexualité Dans les jeux vidéo List(s) this item appears in: 2024 Gamagora Game Show
Item type Home library Collection Call number Status Date due Barcode Item holds
Prêt normal Bibliothèque provisoire Bron
Salle de lecture
Infocom 090 GAM (Browse shelf (Opens below)) Available 0380338639
Total holds:

Notes bibliogr. en fin de chapitres. Index

La 4ème de couv. indique : "Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination"

Lyon 2 est membre fondateur de l'Université de Lyon
Université de Lyon

Powered by Koha